I study game programming at PlaygroundSquad in Falun, Sweden, focused on the parts of game development that live closest to the metal — engine architecture, rendering, tooling, and programmer-facing interfaces. I find gameplay programming less interesting than the systems that make gameplay possible.
I've been writing C++ seriously for about a year, starting at home in late 2024 before applying to PlaygroundSquad in 2025. Getting in felt like a real turning point — it's where the serious climb in my learning began, and I've still got a long way to go.